Roy Zhang

Overview

Venmo is an app that allows users to pay and request money from any other user. At its core, Venmo provides a way to pay off debts when cash is too cumbersome. I am an avid user myself, and have realized that Venmo seems to be plagued by issues. I gave myself two weeks to try and understand and diagnose these issues.

My Role

User Researcher
Designer
Data Analyst

Design Process

EMPATHIZE

Interviews

I began the process by conducting a few in-depth interviews with my friends and family who I knew were prominent users of the app.

I wanted to be able to be thorough in order to catch most of the faults that exist in the app. Besides understanding who these users were, I also wanted to have them tell me any problems they have experienced already with the app (which were plentiful) and then conducting a usability test.

Almost all of my interviewees expressed some issue, or seemed to struggle with certain UI in the app.

DEFINE

Pain Points

Personas

Problem Statement

Venmo’s app is plagued with UI issues. Much of the design seems obsolete or makes it harder for users to do what they intend. Lack of certain functionalities and presence of too many extraneous ones are leading to an unenjoyable UX.

IDEATE

Prioritization

I used the MoSCoW Method in order to start prioritizing my ideas in terms of how feasible they were and how impactful they would be. My focus will be on the ones in dark blue.

Task Flow

We created two task-flows. One is based off of a card-sorting activity we conducted with users in our research, and the other for the whole app.

Paper Sketches

I proceeded to start sketching out the basic UI according to my flows, personas, and needs that I created.

PROTOTYPE & TESTING

Wireframes

I began sketching out potential solutions to the pain points and prioritized goals I had set.

I did a couple preliminary evaluations for my sketches and utilized the feedback I received to refine my sketches to be converted into wires.

User Testing

After creating a few Hi-Fi prototypes, I began evaluating them via Nielsen’s Usability Heuristics. Once I was satisfied, I ran A/B tests on specific features I was unsure about.

Final Prototype

Prototype Demo

Validation

I returned to the intial group of interviewees and had them conduct a few tasks that highlighted the pain points I targeted while I observed. I followed up with a debrief to collect more data.

Based off of this feedback I believe I was successful in alleviating many of the critical issues venmo currently has, however, there is always room for improvement. In future steps I may try to focus more on how to enhance the search functionality further through more user testing and ideation.