Roy Zhang

Overview

Last Spring I decided to redesign the mandoline with two of my friends. Our motivation to do this stemmed from our own struggles with using a mandoline, and how thinly slicing vegetables with a knife was beyond any of our skill levels. We were frustrated with how the mandoline seemed like a visit to the ER waiting to happen, so thus began our journey in creating our own mandoline.

My Role

Product Designer
User Researcher

Design Process

Our process consisted of first doing some historical research on the mandoline, then gathering data from a pool of interviewees. Once we had our data we would be ready to start brainstorming possible redesigns, and then making the prototypes.

Interviews & Data

We utilized the Master-Apprentice Model in our interviews where we had interviewees explain to us what the mandoline was, what it was used for, and how to use it as if we had no idea. However, we recognized that this method does have some shortcomings such as giving the 'master' a label of infallible knowledge. Thus, we also just observed users attempting to use the tool which proved very beneficial.

Demographic

Pain Points

At this point, we created a design space based off of our data that gives us a sense of what the current playing field for tools that could thinly slice an object is

Sketches

The Redesign

Digital Rendering

Physical Rendering

Key Features

Final Comments

Our team realized that there are some tradeoffs with our redesign (mostly monetary), but we believe the added benefits outweigh those dollars. We plan to look deeper into the economical side of our redesign, and then create a working prototype to test and use for ourselves. I wanted to give a lot of credit to Don Norman for his input as well as his book, Design of Everyday Things, that acted like a textbook for me and my group throughout the design process.